@babylonjs/core
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TypeScript
import type { EffectWrapperCreationOptions, Scene } from "../index.js";
import { EffectWrapper } from "../Materials/effectRenderer.js";
/**
* Post process used to apply a motion blur post process
*/
export declare class ThinMotionBlurPostProcess extends EffectWrapper {
/**
* The fragment shader url
*/
static readonly FragmentUrl = "motionBlur";
/**
* The list of uniforms used by the effect
*/
static readonly Uniforms: string[];
/**
* The list of samplers used by the effect
*/
static readonly Samplers: string[];
/**
* The default defines used by the effect
*/
static readonly Defines = "#define GEOMETRY_SUPPORTED\n#define SAMPLES 64.0\n#define OBJECT_BASED";
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
private _scene;
private _invViewProjection;
private _previousViewProjection;
/**
* Constructs a new motion blur post process
* @param name Name of the effect
* @param scene The scene the effect belongs to
* @param options Options to configure the effect
*/
constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions);
/**
* Defines how much the image is blurred by the movement. Default value is equal to 1
*/
motionStrength: number;
private _motionBlurSamples;
/**
* Gets the number of iterations that are used for motion blur quality. Default value is equal to 32
*/
get motionBlurSamples(): number;
/**
* Sets the number of iterations to be used for motion blur quality
*/
set motionBlurSamples(samples: number);
private _isObjectBased;
/**
* Gets whether or not the motion blur post-process is in object based mode.
*/
get isObjectBased(): boolean;
/**
* Sets whether or not the motion blur post-process is in object based mode.
*/
set isObjectBased(value: boolean);
/**
* The width of the source texture
*/
textureWidth: number;
/**
* The height of the source texture
*/
textureHeight: number;
bind(noDefaultBindings?: boolean): void;
private _updateEffect;
private _applyMode;
}