@babylonjs/core
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38 lines • 1.37 kB
JavaScript
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Engine } from "../Engines/engine.js";
/**
* @internal
*/
export class ThinBloomMergePostProcess extends EffectWrapper {
_gatherImports(useWebGPU, list) {
if (useWebGPU) {
this._webGPUReady = true;
list.push(import("../ShadersWGSL/bloomMerge.fragment.js"));
}
else {
list.push(import("../Shaders/bloomMerge.fragment.js"));
}
}
constructor(name, engine = null, options) {
super({
...options,
name,
engine: engine || Engine.LastCreatedEngine,
useShaderStore: true,
useAsPostProcess: true,
fragmentShader: ThinBloomMergePostProcess.FragmentUrl,
uniforms: ThinBloomMergePostProcess.Uniforms,
samplers: ThinBloomMergePostProcess.Samplers,
});
/** Weight of the bloom to be added to the original input. */
this.weight = 1;
}
bind(noDefaultBindings = false) {
super.bind(noDefaultBindings);
this._drawWrapper.effect.setFloat("bloomWeight", this.weight);
}
}
ThinBloomMergePostProcess.FragmentUrl = "bloomMerge";
ThinBloomMergePostProcess.Uniforms = ["bloomWeight"];
ThinBloomMergePostProcess.Samplers = ["bloomBlur"];
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