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@babylonjs/core

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import type { Nullable } from "../types.js"; import type { Camera } from "../Cameras/camera.js"; import type { PostProcessOptions } from "./postProcess.js"; import { PostProcess } from "./postProcess.js"; import type { AbstractEngine } from "../Engines/abstractEngine.js"; import type { Scene } from "../scene.js"; import "../Shaders/imageProcessing.fragment.js"; import "../Shaders/subSurfaceScattering.fragment.js"; import "../Shaders/postprocess.vertex.js"; import "../ShadersWGSL/imageProcessing.fragment.js"; import "../ShadersWGSL/subSurfaceScattering.fragment.js"; import "../ShadersWGSL/postprocess.vertex.js"; /** * Sub surface scattering post process */ export declare class SubSurfaceScatteringPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "SubSurfaceScatteringPostProcess" string */ getClassName(): string; constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); }