@babylonjs/core
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TypeScript
import type { Nullable } from "../types.js";
import type { Camera } from "../Cameras/camera.js";
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import "../Shaders/sharpen.fragment.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import type { Scene } from "../scene.js";
/**
* The SharpenPostProcess applies a sharpen kernel to every pixel
* See http://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
export declare class SharpenPostProcess extends PostProcess {
/**
* How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1)
*/
colorAmount: number;
/**
* How much sharpness should be applied (default: 0.3)
*/
edgeAmount: number;
/**
* Gets a string identifying the name of the class
* @returns "SharpenPostProcess" string
*/
getClassName(): string;
/**
* Creates a new instance ConvolutionPostProcess
* @param name The name of the effect.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
*/
constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number, blockCompilation?: boolean);
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
/**
* @internal
*/
static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): SharpenPostProcess;
}