@babylonjs/core
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TypeScript
import type { Nullable } from "../types.js";
import type { Camera } from "../Cameras/camera.js";
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
/**
* Extracts highlights from the image
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses
*/
export declare class HighlightsPostProcess extends PostProcess {
/**
* Gets a string identifying the name of the class
* @returns "HighlightsPostProcess" string
*/
getClassName(): string;
/**
* Extracts highlights from the image
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses
* @param name The name of the effect.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of texture for the post process (default: Engine.TEXTURETYPE_UNSIGNED_BYTE)
*/
constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
}