@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../tslib.es6.js";
import { PostProcess } from "./postProcess.js";
import { RegisterClass } from "../Misc/typeStore.js";
import { serializeAsMatrix } from "../Misc/decorators.js";
import { SerializationHelper } from "../Misc/decorators.serialization.js";
/**
* Applies a kernel filter to the image
*/
export class FilterPostProcess extends PostProcess {
/**
* Gets a string identifying the name of the class
* @returns "FilterPostProcess" string
*/
getClassName() {
return "FilterPostProcess";
}
/**
*
* @param name The name of the effect.
* @param kernelMatrix The matrix to be applied to the image
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
*/
constructor(name, kernelMatrix, options, camera, samplingMode, engine, reusable) {
super(name, "filter", ["kernelMatrix"], null, options, camera, samplingMode, engine, reusable);
this.kernelMatrix = kernelMatrix;
this.onApply = (effect) => {
effect.setMatrix("kernelMatrix", this.kernelMatrix);
};
}
_gatherImports(useWebGPU, list) {
if (useWebGPU) {
this._webGPUReady = true;
list.push(Promise.all([import("../ShadersWGSL/filter.fragment.js")]));
}
else {
list.push(Promise.all([import("../Shaders/filter.fragment.js")]));
}
super._gatherImports(useWebGPU, list);
}
/**
* @internal
*/
static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
return SerializationHelper.Parse(() => {
return new FilterPostProcess(parsedPostProcess.name, parsedPostProcess.kernelMatrix, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable);
}, parsedPostProcess, scene, rootUrl);
}
}
__decorate([
serializeAsMatrix()
], FilterPostProcess.prototype, "kernelMatrix", void 0);
RegisterClass("BABYLON.FilterPostProcess", FilterPostProcess);
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