@babylonjs/core
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TypeScript
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import type { Nullable } from "../types.js";
import type { Camera } from "../Cameras/camera.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import type { Scene } from "../scene.js";
/**
* The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the
* input texture to perform effects such as edge detection or sharpening
* See http://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
export declare class ConvolutionPostProcess extends PostProcess {
/** Array of 9 values corresponding to the 3x3 kernel to be applied */
kernel: number[];
/**
* Gets a string identifying the name of the class
* @returns "ConvolutionPostProcess" string
*/
getClassName(): string;
/**
* Creates a new instance ConvolutionPostProcess
* @param name The name of the effect.
* @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
*/
constructor(name: string, kernel: number[], options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
/**
* @internal
*/
static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ConvolutionPostProcess>;
/**
* Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static EdgeDetect0Kernel: number[];
/**
* Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static EdgeDetect1Kernel: number[];
/**
* Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static EdgeDetect2Kernel: number[];
/**
* Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static SharpenKernel: number[];
/**
* Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static EmbossKernel: number[];
/**
* Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
static GaussianKernel: number[];
}