@babylonjs/core
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JavaScript
import { __decorate } from "../tslib.es6.js";
import { PostProcess } from "./postProcess.js";
import { RegisterClass } from "../Misc/typeStore.js";
import { serialize } from "../Misc/decorators.js";
import { ThinBloomMergePostProcess } from "./thinBloomMergePostProcess.js";
/**
* The BloomMergePostProcess merges blurred images with the original based on the values of the circle of confusion.
*/
export class BloomMergePostProcess extends PostProcess {
/** Weight of the bloom to be added to the original input. */
get weight() {
return this._effectWrapper.weight;
}
set weight(value) {
this._effectWrapper.weight = value;
}
/**
* Gets a string identifying the name of the class
* @returns "BloomMergePostProcess" string
*/
getClassName() {
return "BloomMergePostProcess";
}
/**
* Creates a new instance of @see BloomMergePostProcess
* @param name The name of the effect.
* @param originalFromInput Post process which's input will be used for the merge.
* @param blurred Blurred highlights post process which's output will be used.
* @param weight Weight of the bloom to be added to the original input.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
*/
constructor(name, originalFromInput, blurred, weight, options, camera = null, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
const blockCompilationFinal = typeof options === "number" ? blockCompilation : !!options.blockCompilation;
const localOptions = {
uniforms: ThinBloomMergePostProcess.Uniforms,
samplers: ThinBloomMergePostProcess.Samplers,
size: typeof options === "number" ? options : undefined,
camera,
samplingMode,
engine,
reusable,
textureType,
...options,
blockCompilation: true,
};
super(name, ThinBloomMergePostProcess.FragmentUrl, {
effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinBloomMergePostProcess(name, engine, localOptions) : undefined,
...localOptions,
});
this.weight = weight;
this.externalTextureSamplerBinding = true;
this.onApplyObservable.add((effect) => {
effect.setTextureFromPostProcess("textureSampler", originalFromInput);
effect.setTextureFromPostProcessOutput("bloomBlur", blurred);
});
if (!blockCompilationFinal) {
this.updateEffect();
}
}
}
__decorate([
serialize()
], BloomMergePostProcess.prototype, "weight", null);
RegisterClass("BABYLON.BloomMergePostProcess", BloomMergePostProcess);
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