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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../tslib.es6.js"; import { PostProcess } from "./postProcess.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { serialize } from "../Misc/decorators.js"; import { ThinBloomMergePostProcess } from "./thinBloomMergePostProcess.js"; /** * The BloomMergePostProcess merges blurred images with the original based on the values of the circle of confusion. */ export class BloomMergePostProcess extends PostProcess { /** Weight of the bloom to be added to the original input. */ get weight() { return this._effectWrapper.weight; } set weight(value) { this._effectWrapper.weight = value; } /** * Gets a string identifying the name of the class * @returns "BloomMergePostProcess" string */ getClassName() { return "BloomMergePostProcess"; } /** * Creates a new instance of @see BloomMergePostProcess * @param name The name of the effect. * @param originalFromInput Post process which's input will be used for the merge. * @param blurred Blurred highlights post process which's output will be used. * @param weight Weight of the bloom to be added to the original input. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false) */ constructor(name, originalFromInput, blurred, weight, options, camera = null, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) { const blockCompilationFinal = typeof options === "number" ? blockCompilation : !!options.blockCompilation; const localOptions = { uniforms: ThinBloomMergePostProcess.Uniforms, samplers: ThinBloomMergePostProcess.Samplers, size: typeof options === "number" ? options : undefined, camera, samplingMode, engine, reusable, textureType, ...options, blockCompilation: true, }; super(name, ThinBloomMergePostProcess.FragmentUrl, { effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinBloomMergePostProcess(name, engine, localOptions) : undefined, ...localOptions, }); this.weight = weight; this.externalTextureSamplerBinding = true; this.onApplyObservable.add((effect) => { effect.setTextureFromPostProcess("textureSampler", originalFromInput); effect.setTextureFromPostProcessOutput("bloomBlur", blurred); }); if (!blockCompilationFinal) { this.updateEffect(); } } } __decorate([ serialize() ], BloomMergePostProcess.prototype, "weight", null); RegisterClass("BABYLON.BloomMergePostProcess", BloomMergePostProcess); //# sourceMappingURL=bloomMergePostProcess.js.map