@babylonjs/core
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35 lines (34 loc) • 1.41 kB
TypeScript
import type { Scene } from "../scene.js";
/**
* Class used to serialize a scene into a string
*/
export declare class SceneSerializer {
/**
* Clear cache used by a previous serialization
*/
static ClearCache(): void;
/**
* Serialize a scene into a JSON compatible object
* Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead
* as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)
* @param scene defines the scene to serialize
* @returns a JSON compatible object
*/
static Serialize(scene: Scene): any;
private static _Serialize;
/**
* Serialize a scene into a JSON compatible object
* @param scene defines the scene to serialize
* @returns a JSON promise compatible object
*/
static SerializeAsync(scene: Scene): Promise<any>;
private static _CollectPromises;
/**
* Serialize a mesh into a JSON compatible object
* @param toSerialize defines the mesh to serialize
* @param withParents defines if parents must be serialized as well
* @param withChildren defines if children must be serialized as well
* @returns a JSON compatible object
*/
static SerializeMesh(toSerialize: any, withParents?: boolean, withChildren?: boolean): any;
}