@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { InternalTexture } from "../Materials/Textures/internalTexture.js";
/**
* for description see https://www.khronos.org/opengles/sdk/tools/KTX/
* for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
*/
export declare class KhronosTextureContainer {
/** contents of the KTX container file */
data: ArrayBufferView;
private static HEADER_LEN;
private static COMPRESSED_2D;
private static COMPRESSED_3D;
private static TEX_2D;
private static TEX_3D;
/**
* Gets the openGL type
*/
glType: number;
/**
* Gets the openGL type size
*/
glTypeSize: number;
/**
* Gets the openGL format
*/
glFormat: number;
/**
* Gets the openGL internal format
*/
glInternalFormat: number;
/**
* Gets the base internal format
*/
glBaseInternalFormat: number;
/**
* Gets image width in pixel
*/
pixelWidth: number;
/**
* Gets image height in pixel
*/
pixelHeight: number;
/**
* Gets image depth in pixels
*/
pixelDepth: number;
/**
* Gets the number of array elements
*/
numberOfArrayElements: number;
/**
* Gets the number of faces
*/
numberOfFaces: number;
/**
* Gets the number of mipmap levels
*/
numberOfMipmapLevels: number;
/**
* Gets the bytes of key value data
*/
bytesOfKeyValueData: number;
/**
* Gets the load type
*/
loadType: number;
/**
* If the container has been made invalid (eg. constructor failed to correctly load array buffer)
*/
isInvalid: boolean;
/**
* Creates a new KhronosTextureContainer
* @param data contents of the KTX container file
* @param facesExpected should be either 1 or 6, based whether a cube texture or or
*/
constructor(
/** contents of the KTX container file */
data: ArrayBufferView, facesExpected: number);
/**
* Uploads KTX content to a Babylon Texture.
* It is assumed that the texture has already been created & is currently bound
* @internal
*/
uploadLevels(texture: InternalTexture, loadMipmaps: boolean): void;
private _upload2DCompressedLevels;
/**
* Checks if the given data starts with a KTX file identifier.
* @param data the data to check
* @returns true if the data is a KTX file or false otherwise
*/
static IsValid(data: ArrayBufferView): boolean;
}