@babylonjs/core
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TypeScript
import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
import type { Scene } from "../scene.js";
/**
* Gets a default environment BRDF for MS-BRDF Height Correlated BRDF
* @param scene defines the hosting scene
* @returns the environment BRDF texture
*/
export declare const GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
/**
* Class used to host texture specific utilities
*/
export declare const BRDFTextureTools: {
/**
* Gets a default environment BRDF for MS-BRDF Height Correlated BRDF
* @param scene defines the hosting scene
* @returns the environment BRDF texture
*/
GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
};