@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { Vector3 } from "../Maths/math.vector.js";
import type { IndicesArray } from "../types.js";
declare module "./subMesh.js" {
interface SubMesh {
/** @internal */
_projectOnTrianglesToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, step: number, checkStopper: boolean, ref: Vector3): number;
/** @internal */
_projectOnUnIndexedTrianglesToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, ref: Vector3): number;
/**
* Projects a point on this submesh and stores the result in "ref"
*
* @param vector point to project
* @param positions defines mesh's positions array
* @param indices defines mesh's indices array
* @param ref vector that will store the result
* @returns distance from the point and the submesh, or -1 if the mesh rendering mode doesn't support projections
*/
projectToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, ref: Vector3): number;
}
}