@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
export * from "./abstractMesh.js";
import "./abstractMesh.decalMap.js";
export * from "./abstractMesh.hotSpot.js";
export * from "./Compression/index.js";
export * from "./csg.js";
export * from "./meshUVSpaceRenderer.js";
export * from "./geometry.js";
export * from "./groundMesh.js";
export * from "./goldbergMesh.js";
export * from "./trailMesh.js";
export * from "./instancedMesh.js";
export * from "./linesMesh.js";
export * from "./mesh.js";
export * from "./mesh.vertexData.js";
export * from "./meshBuilder.js";
export * from "./meshSimplification.js";
export * from "./meshSimplificationSceneComponent.js";
export * from "./meshUtils.js";
export * from "./polygonMesh.js";
export * from "./geodesicMesh.js";
export * from "./subMesh.js";
export * from "./subMesh.project.js";
export * from "./lattice.js";
export * from "./lattice.material.js";
export * from "./meshLODLevel.js";
export * from "./transformNode.js";
export * from "./Builders/index.js";
export * from "./WebGL/webGLDataBuffer.js";
export * from "./WebGPU/webgpuDataBuffer.js";
export * from "./GreasedLine/greasedLineMesh.js";
export * from "./GreasedLine/greasedLineRibbonMesh.js";
export * from "./GreasedLine/greasedLineBaseMesh.js";
export * from "./csg2.js";
export * from "./mesh.vertexData.functions.js";
export * from "./mesh.vertexData.subdivide.js";
import "./thinInstanceMesh.js";
export * from "./thinInstanceMesh.js";
export * from "./Node/index.js";
export * from "./GaussianSplatting/gaussianSplattingMesh.js";
export * from "../Shaders/color.fragment.js";
export * from "../Shaders/color.vertex.js";
export * from "../ShadersWGSL/color.fragment.js";
export * from "../ShadersWGSL/color.vertex.js";
export * from "../Shaders/meshUVSpaceRenderer.vertex.js";
export * from "../Shaders/meshUVSpaceRenderer.fragment.js";
export * from "../Shaders/meshUVSpaceRendererMasker.vertex.js";
export * from "../Shaders/meshUVSpaceRendererMasker.fragment.js";
export * from "../Shaders/meshUVSpaceRendererFinaliser.fragment.js";
export * from "../Shaders/meshUVSpaceRendererFinaliser.vertex.js";
export * from "../ShadersWGSL/meshUVSpaceRenderer.vertex.js";
export * from "../ShadersWGSL/meshUVSpaceRenderer.fragment.js";
export * from "../ShadersWGSL/meshUVSpaceRendererMasker.vertex.js";
export * from "../ShadersWGSL/meshUVSpaceRendererMasker.fragment.js";
export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js";
export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js";