@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js";
/**
* Block used to create a Vector2/3/4 out of individual or partial inputs
*/
export declare class VectorConverterBlock extends NodeGeometryBlock {
/**
* Create a new VectorConverterBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the xyzw component (input)
*/
get xyzwIn(): NodeGeometryConnectionPoint;
/**
* Gets the xyz component (input)
*/
get xyzIn(): NodeGeometryConnectionPoint;
/**
* Gets the xy component (input)
*/
get xyIn(): NodeGeometryConnectionPoint;
/**
* Gets the zw component (input)
*/
get zwIn(): NodeGeometryConnectionPoint;
/**
* Gets the x component (input)
*/
get xIn(): NodeGeometryConnectionPoint;
/**
* Gets the y component (input)
*/
get yIn(): NodeGeometryConnectionPoint;
/**
* Gets the z component (input)
*/
get zIn(): NodeGeometryConnectionPoint;
/**
* Gets the w component (input)
*/
get wIn(): NodeGeometryConnectionPoint;
/**
* Gets the xyzw component (output)
*/
get xyzwOut(): NodeGeometryConnectionPoint;
/**
* Gets the xyz component (output)
*/
get xyzOut(): NodeGeometryConnectionPoint;
/**
* Gets the xy component (output)
*/
get xyOut(): NodeGeometryConnectionPoint;
/**
* Gets the zw component (output)
*/
get zwOut(): NodeGeometryConnectionPoint;
/**
* Gets the x component (output)
*/
get xOut(): NodeGeometryConnectionPoint;
/**
* Gets the y component (output)
*/
get yOut(): NodeGeometryConnectionPoint;
/**
* Gets the z component (output)
*/
get zOut(): NodeGeometryConnectionPoint;
/**
* Gets the w component (output)
*/
get wOut(): NodeGeometryConnectionPoint;
protected _inputRename(name: string): string;
protected _outputRename(name: string): string;
protected _buildBlock(state: NodeGeometryBuildState): void;
}