@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
/**
* Block used to subdivide for a geometry using Catmull-Clark algorithm
*/
export declare class SubdivideBlock extends NodeGeometryBlock {
/**
* Gets or sets a boolean indicating that this block can evaluate context
*/
flatOnly: boolean;
/**
* Gets or sets a float defining the loop weight. i.e how much to weigh favoring heavy corners vs favoring Loop's formula
*/
loopWeight: number;
/**
* Creates a new ComputeNormalsBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry component
*/
get geometry(): NodeGeometryConnectionPoint;
/**
* Gets the level component
*/
get level(): NodeGeometryConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeGeometryConnectionPoint;
protected _buildBlock(): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}