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@babylonjs/core

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; /** * Locks supported by the random block */ export declare enum RandomBlockLocks { /** None */ None = 0, /** LoopID */ LoopID = 1, /** InstanceID */ InstanceID = 2, /** Once */ Once = 3 } /** * Block used to get a random number */ export declare class RandomBlock extends NodeGeometryBlock { private _currentLockId; /** * Gets or sets a value indicating if that block will lock its value for a specific duration */ lockMode: RandomBlockLocks; /** * Create a new RandomBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the min input component */ get min(): NodeGeometryConnectionPoint; /** * Gets the max input component */ get max(): NodeGeometryConnectionPoint; /** * Gets the geometry output component */ get output(): NodeGeometryConnectionPoint; autoConfigure(): void; protected _buildBlock(): void; protected _dumpPropertiesCode(): string; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }