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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; /** * Block used to normalize vectors */ export class NormalizeVectorBlock extends NodeGeometryBlock { /** * Creates a new NormalizeVectorBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("input", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NormalizeVectorBlock"; } /** * Gets the input component */ get input() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); this.output._storedFunction = null; if (!this.input.isConnected) { this.output._storedValue = null; return; } this.output._storedFunction = (state) => this.input.getConnectedValue(state).normalize(); } } RegisterClass("BABYLON.NormalizeVectorBlock", NormalizeVectorBlock); //# sourceMappingURL=normalizeVectorBlock.js.map