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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; import { Vector3 } from "../../../Maths/math.vector.js"; /** * Block used to get a noise value */ export declare class NoiseBlock extends NodeGeometryBlock { /** * Create a new NoiseBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the offset input component */ get offset(): NodeGeometryConnectionPoint; /** * Gets the scale input component */ get scale(): NodeGeometryConnectionPoint; /** * Gets the octaves input component */ get octaves(): NodeGeometryConnectionPoint; /** * Gets the roughtness input component */ get roughness(): NodeGeometryConnectionPoint; /** * Gets the geometry output component */ get output(): NodeGeometryConnectionPoint; private _negateIf; private _noiseGrad; private _fade; private _hashBitRotate; private _hash; private _mix; private _perlinNoise; private _perlinSigned; private _perlin; /** * Gets a perlin noise value * @param octaves number of octaves * @param roughness roughness * @param _position position vector * @param offset offset vector * @param scale scale value * @returns a value between 0 and 1 * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533 */ noise(octaves: number, roughness: number, _position: Vector3, offset: Vector3, scale: number): number; protected _buildBlock(): void; }