@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
/**
* Type of mappings supported by the mapping block
*/
export declare enum MappingTypes {
/** Spherical */
Spherical = 0,
/** Cylindrical */
Cylindrical = 1,
/** Cubic */
Cubic = 2
}
/**
* Block used to generate UV coordinates
*/
export declare class MappingBlock extends NodeGeometryBlock {
/**
* Gets or sets the mapping type used by the block
*/
mapping: MappingTypes;
/**
* Create a new MappingBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the position input component
*/
get position(): NodeGeometryConnectionPoint;
/**
* Gets the normal input component
*/
get normal(): NodeGeometryConnectionPoint;
/**
* Gets the center input component
*/
get center(): NodeGeometryConnectionPoint;
/**
* Gets the output component
*/
get uv(): NodeGeometryConnectionPoint;
protected _buildBlock(): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}