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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; /** * Defines a block used to move a value from a range to another */ export class MapRangeBlock extends NodeGeometryBlock { /** * Create a new MapRangeBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("value", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerInput("fromMin", NodeGeometryBlockConnectionPointTypes.Float, true, 0); this.registerInput("fromMax", NodeGeometryBlockConnectionPointTypes.Float, true, 1); this.registerInput("toMin", NodeGeometryBlockConnectionPointTypes.Float, true, 0); this.registerInput("toMax", NodeGeometryBlockConnectionPointTypes.Float, true, 1); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector3); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector4); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "MapRangeBlock"; } /** * Gets the value input component */ get value() { return this._inputs[0]; } /** * Gets the fromMin input component */ get fromMin() { return this._inputs[1]; } /** * Gets the fromMax input component */ get fromMax() { return this._inputs[2]; } /** * Gets the toMin input component */ get toMin() { return this._inputs[3]; } /** * Gets the toMax input component */ get toMax() { return this._inputs[4]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock() { if (!this.value.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const value = this.value.getConnectedValue(state); const fromMin = this.fromMin.getConnectedValue(state); const fromMax = this.fromMax.getConnectedValue(state); const toMin = this.toMin.getConnectedValue(state); const toMax = this.toMax.getConnectedValue(state); const result = ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin) + toMin; if (this.output.type === NodeGeometryBlockConnectionPointTypes.Int) { return Math.floor(result); } return result; }; } } RegisterClass("BABYLON.MapRangeBlock", MapRangeBlock); //# sourceMappingURL=mapRangeBlock.js.map