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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; /** * Defines a block used to convert from int to float */ export declare class IntFloatConverterBlock extends NodeGeometryBlock { /** * Create a new IntFloatConverterBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the float input component */ get floatIn(): NodeGeometryConnectionPoint; /** * Gets the int input component */ get intIn(): NodeGeometryConnectionPoint; /** * Gets the float output component */ get floatOut(): NodeGeometryConnectionPoint; /** * Gets the int output component */ get intOut(): NodeGeometryConnectionPoint; protected _inputRename(name: string): string; protected _buildBlock(): void; }