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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js"; /** * Operations supported by the Trigonometry block */ export declare enum GeometryTrigonometryBlockOperations { /** Cos */ Cos = 0, /** Sin */ Sin = 1, /** Abs */ Abs = 2, /** Exp */ Exp = 3, /** Round */ Round = 4, /** Floor */ Floor = 5, /** Ceiling */ Ceiling = 6, /** Square root */ Sqrt = 7, /** Log */ Log = 8, /** Tangent */ Tan = 9, /** Arc tangent */ ArcTan = 10, /** Arc cosinus */ ArcCos = 11, /** Arc sinus */ ArcSin = 12, /** Sign */ Sign = 13, /** Negate */ Negate = 14, /** OneMinus */ OneMinus = 15, /** Reciprocal */ Reciprocal = 16, /** ToDegrees */ ToDegrees = 17, /** ToRadians */ ToRadians = 18, /** Fract */ Fract = 19, /** Exp2 */ Exp2 = 20 } /** * Block used to apply trigonometry operation to floats */ export declare class GeometryTrigonometryBlock extends NodeGeometryBlock { /** * Gets or sets the operation applied by the block */ operation: GeometryTrigonometryBlockOperations; /** * Creates a new GeometryTrigonometryBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeGeometryConnectionPoint; /** * Gets the output component */ get output(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): this | undefined; serialize(): any; _deserialize(serializationObject: any): void; protected _dumpPropertiesCode(): string; }