@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
67 lines (66 loc) • 2.12 kB
TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js";
/**
* Block used to apply a transform to a vector / geometry
*/
export declare class GeometryTransformBlock extends NodeGeometryBlock {
private _rotationMatrix;
private _scalingMatrix;
private _translationMatrix;
private _scalingRotationMatrix;
private _pivotMatrix;
private _backPivotMatrix;
private _transformMatrix;
/**
* Gets or sets a boolean indicating that this block can evaluate context
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
*/
evaluateContext: boolean;
/**
* Create a new GeometryTransformBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the value input component
*/
get value(): NodeGeometryConnectionPoint;
/**
* Gets the matrix input component
*/
get matrix(): NodeGeometryConnectionPoint;
/**
* Gets the translation input component
*/
get translation(): NodeGeometryConnectionPoint;
/**
* Gets the rotation input component
*/
get rotation(): NodeGeometryConnectionPoint;
/**
* Gets the scaling input component
*/
get scaling(): NodeGeometryConnectionPoint;
/**
* Gets the pivot input component
*/
get pivot(): NodeGeometryConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeGeometryConnectionPoint;
protected _buildBlock(state: NodeGeometryBuildState): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}