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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; /** * Block used to generate the final geometry */ export class GeometryOutputBlock extends NodeGeometryBlock { /** * Gets the current vertex data if the graph was successfully built */ get currentVertexData() { return this._vertexData; } /** * Create a new GeometryOutputBlock * @param name defines the block name */ constructor(name) { super(name); this._vertexData = null; this._isUnique = true; this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry); } /** * Gets the current class name * @returns the class name */ getClassName() { return "GeometryOutputBlock"; } /** * Gets the geometry input component */ get geometry() { return this._inputs[0]; } _buildBlock(state) { state.vertexData = this.geometry.getConnectedValue(state); this._vertexData = state.vertexData; } } RegisterClass("BABYLON.GeometryOutputBlock", GeometryOutputBlock); //# sourceMappingURL=geometryOutputBlock.js.map