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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Observable } from "../../../Misc/observable.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js"; import { NodeGeometryContextualSources } from "../Enums/nodeGeometryContextualSources.js"; /** * Block used to expose an input value */ export declare class GeometryInputBlock extends NodeGeometryBlock { private _storedValue; private _valueCallback; private _type; private _contextualSource; /** Gets or set a value used to limit the range of float values */ min: number; /** Gets or set a value used to limit the range of float values */ max: number; /** Gets or sets the group to use to display this block in the Inspector */ groupInInspector: string; /** * Gets or sets a boolean indicating that this input is displayed in the Inspector */ displayInInspector: boolean; /** Gets an observable raised when the value is changed */ onValueChangedObservable: Observable<GeometryInputBlock>; /** * Gets or sets the connection point type (default is float) */ get type(): NodeGeometryBlockConnectionPointTypes; /** * Gets a boolean indicating that the current connection point is a contextual value */ get isContextual(): boolean; /** * Gets or sets the current contextual value */ get contextualValue(): NodeGeometryContextualSources; set contextualValue(value: NodeGeometryContextualSources); /** * Creates a new InputBlock * @param name defines the block name * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect) */ constructor(name: string, type?: NodeGeometryBlockConnectionPointTypes); /** * Gets or sets the value of that point. * Please note that this value will be ignored if valueCallback is defined */ get value(): any; set value(value: any); /** * Gets or sets a callback used to get the value of that point. * Please note that setting this value will force the connection point to ignore the value property */ get valueCallback(): () => any; set valueCallback(value: () => any); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the geometry output component */ get output(): NodeGeometryConnectionPoint; /** * Set the input block to its default value (based on its type) */ setDefaultValue(): void; protected _buildBlock(state: NodeGeometryBuildState): void; dispose(): void; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }