@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { Vector3 } from "../../../Maths/math.vector.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
/**
* Block used to apply a cross product between 2 vectors
*/
export class GeometryCrossBlock extends NodeGeometryBlock {
/**
* Creates a new GeometryCrossBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Vector3);
this._linkConnectionTypes(0, 1);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "GeometryCrossBlock";
}
/**
* Gets the left operand input component
*/
get left() {
return this._inputs[0];
}
/**
* Gets the right operand input component
*/
get right() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock() {
if (!this.left.isConnected || !this.right.isConnected) {
this.output._storedFunction = null;
this.output._storedValue = null;
return;
}
this.output._storedFunction = (state) => {
const left = this.left.getConnectedValue(state);
const right = this.right.getConnectedValue(state);
switch (this.left.type) {
case NodeGeometryBlockConnectionPointTypes.Vector3: {
return Vector3.Cross(left, right);
}
case NodeGeometryBlockConnectionPointTypes.Vector4: {
return Vector3.Cross(left.toVector3(), right.toVector3());
}
}
return 0;
};
return this;
}
}
RegisterClass("BABYLON.GeometryCrossBlock", GeometryCrossBlock);
//# sourceMappingURL=geometryCrossBlock.js.map