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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Vector3 } from "../../../Maths/math.vector.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js"; import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; /** * Block used to apply a cross product between 2 vectors */ export class GeometryCrossBlock extends NodeGeometryBlock { /** * Creates a new GeometryCrossBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Vector3); this._linkConnectionTypes(0, 1); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2); this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int); this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float); this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix); this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2); } /** * Gets the current class name * @returns the class name */ getClassName() { return "GeometryCrossBlock"; } /** * Gets the left operand input component */ get left() { return this._inputs[0]; } /** * Gets the right operand input component */ get right() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock() { if (!this.left.isConnected || !this.right.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const left = this.left.getConnectedValue(state); const right = this.right.getConnectedValue(state); switch (this.left.type) { case NodeGeometryBlockConnectionPointTypes.Vector3: { return Vector3.Cross(left, right); } case NodeGeometryBlockConnectionPointTypes.Vector4: { return Vector3.Cross(left.toVector3(), right.toVector3()); } } return 0; }; return this; } } RegisterClass("BABYLON.GeometryCrossBlock", GeometryCrossBlock); //# sourceMappingURL=geometryCrossBlock.js.map