@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js";
import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js";
import type { Nullable } from "../../../types.js";
/**
* Operations supported by the boolean block
*/
export declare enum BooleanGeometryOperations {
/** Intersect */
Intersect = 0,
/** Subtract */
Subtract = 1,
/** Union */
Union = 2
}
/**
* Block used to apply a boolean operation between 2 geometries
*/
export declare class BooleanGeometryBlock extends NodeGeometryBlock {
/**
* Gets or sets a boolean indicating that this block can evaluate context
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
*/
evaluateContext: boolean;
/**
* Gets or sets the operation applied by the block
*/
operation: BooleanGeometryOperations;
/**
* Gets or sets a boolean indicating that this block can evaluate context
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
*/
useOldCSGEngine: boolean;
private _csg2LoadingPromise;
/**
* @internal
*/
get _isReadyState(): Nullable<Promise<void>>;
/**
* Create a new BooleanGeometryBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry0 input component
*/
get geometry0(): NodeGeometryConnectionPoint;
/**
* Gets the geometry1 input component
*/
get geometry1(): NodeGeometryConnectionPoint;
/**
* Gets the geometry output component
*/
get output(): NodeGeometryConnectionPoint;
protected _buildBlock(state: NodeGeometryBuildState): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}