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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../nodeGeometryBuildState.js"; import type { Nullable } from "../../../types.js"; /** * Operations supported by the boolean block */ export declare enum BooleanGeometryOperations { /** Intersect */ Intersect = 0, /** Subtract */ Subtract = 1, /** Union */ Union = 2 } /** * Block used to apply a boolean operation between 2 geometries */ export declare class BooleanGeometryBlock extends NodeGeometryBlock { /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ evaluateContext: boolean; /** * Gets or sets the operation applied by the block */ operation: BooleanGeometryOperations; /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ useOldCSGEngine: boolean; private _csg2LoadingPromise; /** * @internal */ get _isReadyState(): Nullable<Promise<void>>; /** * Create a new BooleanGeometryBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the geometry0 input component */ get geometry0(): NodeGeometryConnectionPoint; /** * Gets the geometry1 input component */ get geometry1(): NodeGeometryConnectionPoint; /** * Gets the geometry output component */ get output(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): void; protected _dumpPropertiesCode(): string; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }