UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

80 lines (79 loc) 2.47 kB
import type { Nullable } from "../../../../types.js"; import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js"; import type { Texture } from "../../../../Materials/Textures/texture.js"; /** * Block used to load texture data */ export declare class GeometryTextureBlock extends NodeGeometryBlock { private _data; private _width; private _height; /** * Gets or sets a boolean indicating that this block should serialize its cached data */ serializedCachedData: boolean; /** * Gets the texture data */ get textureData(): Nullable<Float32Array>; /** * Gets the texture width */ get textureWidth(): number; /** * Gets the texture height */ get textureHeight(): number; /** * Creates a new GeometryTextureBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the texture component */ get texture(): NodeGeometryConnectionPoint; private _prepareImgToLoadAsync; /** * Remove stored data */ cleanData(): void; /** * Load the texture data from a Float32Array * @param data defines the data to load * @param width defines the width of the texture * @param height defines the height of the texture */ loadTextureFromData(data: Float32Array, width: number, height: number): void; /** * Load the texture data * @param imageFile defines the file to load data from * @returns a promise fulfilled when image data is loaded */ loadTextureFromFileAsync(imageFile: File): Promise<void>; /** * Load the texture data * @param url defines the url to load data from * @returns a promise fulfilled when image data is loaded */ loadTextureFromUrlAsync(url: string): Promise<void>; /** * Load the texture data * @param texture defines the source texture * @returns a promise fulfilled when image data is loaded */ extractFromTextureAsync(texture: Texture): Promise<void>; protected _buildBlock(): void; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }