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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState.js"; import { Vector3 } from "../../../../Maths/math.vector.js"; /** * Defines a block used to generate a geometry data from a list of points */ export declare class PointListBlock extends NodeGeometryBlock { /** * Gets or sets a list of points used to generate the geometry */ points: Vector3[]; /** * Create a new PointListBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the geometry output component */ get geometry(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): void; protected _dumpPropertiesCode(): string; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }