@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js";
import type { Mesh } from "../../../../Meshes/mesh.js";
import type { Nullable } from "../../../../types.js";
/**
* Defines a block used to generate a user defined mesh geometry data
*/
export declare class MeshBlock extends NodeGeometryBlock {
private _mesh;
private _cachedVertexData;
/**
* Gets or sets a boolean indicating that winding order needs to be reserved
*/
reverseWindingOrder: boolean;
/**
* Gets or sets a boolean indicating that this block should serialize its cached data
*/
serializedCachedData: boolean;
/**
* Gets or sets the mesh to use to get vertex data
*/
get mesh(): Nullable<Mesh>;
set mesh(value: Nullable<Mesh>);
/**
* Create a new MeshBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets a boolean indicating if the block is using cached data
*/
get isUsingCachedData(): boolean;
/**
* Gets the geometry output component
*/
get geometry(): NodeGeometryConnectionPoint;
/**
* Remove stored data
*/
cleanData(): void;
protected _buildBlock(): void;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}