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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js"; import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState.js"; /** * Defines a block used to generate cylinder geometry data */ export declare class CylinderBlock extends NodeGeometryBlock { /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ evaluateContext: boolean; /** * Create a new SphereBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the height input component */ get height(): NodeGeometryConnectionPoint; /** * Gets the diameter input component */ get diameter(): NodeGeometryConnectionPoint; /** * Gets the diameterTop input component */ get diameterTop(): NodeGeometryConnectionPoint; /** * Gets the diameterBottom input component */ get diameterBottom(): NodeGeometryConnectionPoint; /** * Gets the subdivisions input component */ get subdivisions(): NodeGeometryConnectionPoint; /** * Gets the tessellation input component */ get tessellation(): NodeGeometryConnectionPoint; /** * Gets the arc input component */ get arc(): NodeGeometryConnectionPoint; /** * Gets the geometry output component */ get geometry(): NodeGeometryConnectionPoint; autoConfigure(): void; protected _buildBlock(state: NodeGeometryBuildState): void; protected _dumpPropertiesCode(): string; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }