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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; /** * Block used to set texture coordinates for a geometry */ export class SetUVsBlock extends NodeGeometryBlock { /** * Create a new SetUVsBlock * @param name defines the block name */ constructor(name) { super(name); /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.evaluateContext = true; /** * Gets or sets a value indicating which UV to set */ this.textureCoordinateIndex = 0; this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerInput("uvs", NodeGeometryBlockConnectionPointTypes.Vector2); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry); } /** * Gets the current index in the current flow * @returns the current index */ getExecutionIndex() { return this._currentIndex; } /** * Gets the current loop index in the current flow * @returns the current loop index */ getExecutionLoopIndex() { return this._currentIndex; } /** * Gets the current face index in the current flow * @returns the current face index */ getExecutionFaceIndex() { return 0; } /** * Gets the current class name * @returns the class name */ getClassName() { return "SetUVsBlock"; } /** * Gets the geometry input component */ get geometry() { return this._inputs[0]; } /** * Gets the uvs input component */ get uvs() { return this._inputs[1]; } /** * Gets the geometry output component */ get output() { return this._outputs[0]; } _buildBlock(state) { const func = (state) => { state.pushExecutionContext(this); this._vertexData = this.geometry.getConnectedValue(state); if (this._vertexData) { this._vertexData = this._vertexData.clone(); // Preserve source data } state.pushGeometryContext(this._vertexData); if (!this._vertexData || !this._vertexData.positions) { state.restoreGeometryContext(); state.restoreExecutionContext(); this.output._storedValue = null; return; } if (!this.uvs.isConnected) { state.restoreGeometryContext(); state.restoreExecutionContext(); this.output._storedValue = this._vertexData; return; } const uvs = []; // Processing const vertexCount = this._vertexData.positions.length / 3; for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) { const tempVector2 = this.uvs.getConnectedValue(state); if (tempVector2) { tempVector2.toArray(uvs, this._currentIndex * 2); } } switch (this.textureCoordinateIndex) { case 0: this._vertexData.uvs = uvs; break; case 1: this._vertexData.uvs2 = uvs; break; case 2: this._vertexData.uvs3 = uvs; break; case 3: this._vertexData.uvs4 = uvs; break; case 4: this._vertexData.uvs5 = uvs; break; case 5: this._vertexData.uvs6 = uvs; break; } // Storage state.restoreGeometryContext(); state.restoreExecutionContext(); return this._vertexData; }; if (this.evaluateContext) { this.output._storedFunction = func; } else { this.output._storedFunction = null; this.output._storedValue = func(state); } } _dumpPropertiesCode() { let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.textureCoordinateIndex};\n`; codeString += `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`; return codeString; } /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize() { const serializationObject = super.serialize(); serializationObject.evaluateContext = this.evaluateContext; serializationObject.textureCoordinateIndex = this.textureCoordinateIndex; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.textureCoordinateIndex = serializationObject.textureCoordinateIndex; if (serializationObject.evaluateContext !== undefined) { this.evaluateContext = serializationObject.evaluateContext; } } } __decorate([ editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], SetUVsBlock.prototype, "evaluateContext", void 0); __decorate([ editableInPropertyPage("Texture coordinates index", 4 /* PropertyTypeForEdition.List */, "ADVANCED", { notifiers: { update: true }, embedded: true, options: [ { label: "UV1", value: 0 }, { label: "UV2", value: 1 }, { label: "UV3", value: 2 }, { label: "UV4", value: 3 }, { label: "UV5", value: 4 }, { label: "UV6", value: 5 }, ], }) ], SetUVsBlock.prototype, "textureCoordinateIndex", void 0); RegisterClass("BABYLON.SetUVsBlock", SetUVsBlock); //# sourceMappingURL=setUVsBlock.js.map