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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; /** * Block used to set positions for a geometry */ export class SetPositionsBlock extends NodeGeometryBlock { /** * Create a new SetPositionsBlock * @param name defines the block name */ constructor(name) { super(name); /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ this.evaluateContext = true; this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry); this.registerInput("positions", NodeGeometryBlockConnectionPointTypes.Vector3); this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry); } /** * Gets the current index in the current flow * @returns the current index */ getExecutionIndex() { return this._currentIndex; } /** * Gets the current loop index in the current flow * @returns the current loop index */ getExecutionLoopIndex() { return this._currentIndex; } /** * Gets the current face index in the current flow * @returns the current face index */ getExecutionFaceIndex() { return 0; } /** * Gets the current class name * @returns the class name */ getClassName() { return "SetPositionsBlock"; } /** * Gets the geometry input component */ get geometry() { return this._inputs[0]; } /** * Gets the positions input component */ get positions() { return this._inputs[1]; } /** * Gets the geometry output component */ get output() { return this._outputs[0]; } _remapVector3Data(source, remap) { const newData = []; for (let index = 0; index < source.length; index += 3) { const remappedIndex = remap[index / 3]; if (remappedIndex !== undefined) { newData.push(source[index], source[index + 1], source[index + 2]); } } return newData; } _remapVector4Data(source, remap) { const newData = []; for (let index = 0; index < source.length; index += 4) { const remappedIndex = remap[index / 4]; if (remappedIndex !== undefined) { newData.push(source[index], source[index + 1], source[index + 2], source[index + 3]); } } return newData; } _remapVector2Data(source, remap) { const newData = []; for (let index = 0; index < source.length; index += 2) { const remappedIndex = remap[index / 2]; if (remappedIndex !== undefined) { newData.push(source[index], source[index + 1]); } } return newData; } _buildBlock(state) { const func = (state) => { state.pushExecutionContext(this); this._vertexData = this.geometry.getConnectedValue(state); if (this._vertexData) { this._vertexData = this._vertexData.clone(); // Preserve source data } state.pushGeometryContext(this._vertexData); if (!this._vertexData || !this._vertexData.positions || !this.positions.isConnected) { state.restoreGeometryContext(); state.restoreExecutionContext(); this.output._storedValue = null; return; } // Processing const remap = {}; const vertexCount = this._vertexData.positions.length / 3; const newPositions = []; let activeIndex = 0; let resize = false; for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) { const tempVector3 = this.positions.getConnectedValue(state); if (tempVector3) { tempVector3.toArray(newPositions, activeIndex * 3); remap[this._currentIndex] = activeIndex; activeIndex++; } else { resize = true; } } if (resize) { // Indices remap if (this._vertexData.indices) { const newIndices = []; for (let index = 0; index < this._vertexData.indices.length; index += 3) { const a = this._vertexData.indices[index]; const b = this._vertexData.indices[index + 1]; const c = this._vertexData.indices[index + 2]; const remappedA = remap[a]; const remappedB = remap[b]; const remappedC = remap[c]; if (remappedA !== undefined && remappedB !== undefined && remappedC !== undefined) { newIndices.push(remappedA); newIndices.push(remappedB); newIndices.push(remappedC); } } this._vertexData.indices = newIndices; } // Normals remap if (this._vertexData.normals) { this._vertexData.normals = this._remapVector3Data(this._vertexData.normals, remap); } // Tangents remap if (this._vertexData.tangents) { this._vertexData.tangents = this._remapVector4Data(this._vertexData.tangents, remap); } // Colors remap if (this._vertexData.colors) { this._vertexData.colors = this._remapVector4Data(this._vertexData.colors, remap); } // UVs remap if (this._vertexData.uvs) { this._vertexData.uvs = this._remapVector2Data(this._vertexData.uvs, remap); } if (this._vertexData.uvs2) { this._vertexData.uvs2 = this._remapVector2Data(this._vertexData.uvs2, remap); } if (this._vertexData.uvs3) { this._vertexData.uvs3 = this._remapVector2Data(this._vertexData.uvs3, remap); } if (this._vertexData.uvs4) { this._vertexData.uvs4 = this._remapVector2Data(this._vertexData.uvs4, remap); } if (this._vertexData.uvs5) { this._vertexData.uvs5 = this._remapVector2Data(this._vertexData.uvs5, remap); } if (this._vertexData.uvs6) { this._vertexData.uvs6 = this._remapVector2Data(this._vertexData.uvs6, remap); } } // Update positions this._vertexData.positions = newPositions; // Storage state.restoreGeometryContext(); state.restoreExecutionContext(); return this._vertexData; }; if (this.evaluateContext) { this.output._storedFunction = func; } else { this.output._storedFunction = null; this.output._storedValue = func(state); } } _dumpPropertiesCode() { const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`; return codeString; } /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize() { const serializationObject = super.serialize(); serializationObject.evaluateContext = this.evaluateContext; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); if (serializationObject.evaluateContext !== undefined) { this.evaluateContext = serializationObject.evaluateContext; } } } __decorate([ editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } }) ], SetPositionsBlock.prototype, "evaluateContext", void 0); RegisterClass("BABYLON.SetPositionsBlock", SetPositionsBlock); //# sourceMappingURL=setPositionsBlock.js.map