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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js"; import { Matrix } from "../../../../Maths/math.vector.js"; /** * Block used to get a rotation matrix on Y Axis */ export class RotationYBlock extends NodeGeometryBlock { /** * Create a new RotationYBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("angle", NodeGeometryBlockConnectionPointTypes.Float, true, 0); this.registerOutput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix); } /** * Gets the current class name * @returns the class name */ getClassName() { return "RotationYBlock"; } /** * Gets the angle input component */ get angle() { return this._inputs[0]; } /** * Gets the matrix output component */ get matrix() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); this.matrix._storedFunction = (state) => { return Matrix.RotationY(this.angle.getConnectedValue(state)); }; } } RegisterClass("BABYLON.RotationYBlock", RotationYBlock); //# sourceMappingURL=rotationYBlock.js.map