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@babylonjs/core

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import type { Nullable } from "../../types.js"; import type { Scene } from "../../scene.js"; import { Vector4 } from "../../Maths/math.vector.js"; import { Color4 } from "../../Maths/math.color.js"; import { Mesh } from "../mesh.js"; import { VertexData } from "../mesh.vertexData.js"; /** * Creates the VertexData for a tiled box * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/tiled_box * @param options an object used to set the following optional parameters for the tiled box, required but can be empty * * pattern sets the rotation or reflection pattern for the tiles, * * size of the box * * width of the box, overwrites size * * height of the box, overwrites size * * depth of the box, overwrites size * * tileSize sets the size of a tile * * tileWidth sets the tile width and overwrites tileSize * * tileHeight sets the tile width and overwrites tileSize * * faceUV an array of 6 Vector4 elements used to set different images to each box side * * faceColors an array of 6 Color3 elements used to set different colors to each box side * * alignHorizontal places whole tiles aligned to the center, left or right of a row * * alignVertical places whole tiles aligned to the center, left or right of a column * @param options.pattern * @param options.size * @param options.width * @param options.height * @param options.depth * @param options.tileSize * @param options.tileWidth * @param options.tileHeight * @param options.faceUV * @param options.faceColors * @param options.alignHorizontal * @param options.alignVertical * @param options.sideOrientation * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE * @returns the VertexData of the TiledBox */ export declare function CreateTiledBoxVertexData(options: { pattern?: number; size?: number; width?: number; height?: number; depth?: number; tileSize?: number; tileWidth?: number; tileHeight?: number; faceUV?: Vector4[]; faceColors?: Color4[]; alignHorizontal?: number; alignVertical?: number; sideOrientation?: number; }): VertexData; /** * Creates a tiled box mesh * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/tiled_box * @param name defines the name of the mesh * @param options an object used to set the following optional parameters for the tiled box, required but can be empty * * pattern sets the rotation or reflection pattern for the tiles, * * size of the box * * width of the box, overwrites size * * height of the box, overwrites size * * depth of the box, overwrites size * * tileSize sets the size of a tile * * tileWidth sets the tile width and overwrites tileSize * * tileHeight sets the tile width and overwrites tileSize * * faceUV an array of 6 Vector4 elements used to set different images to each box side * * faceColors an array of 6 Color3 elements used to set different colors to each box side * * alignHorizontal places whole tiles aligned to the center, left or right of a row * * alignVertical places whole tiles aligned to the center, left or right of a column * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE * @param options.pattern * @param options.width * @param options.height * @param options.depth * @param options.tileSize * @param options.tileWidth * @param options.tileHeight * @param options.alignHorizontal * @param options.alignVertical * @param options.faceUV * @param options.faceColors * @param options.sideOrientation * @param options.updatable * @param scene defines the hosting scene * @returns the box mesh */ export declare function CreateTiledBox(name: string, options: { pattern?: number; width?: number; height?: number; depth?: number; tileSize?: number; tileWidth?: number; tileHeight?: number; alignHorizontal?: number; alignVertical?: number; faceUV?: Vector4[]; faceColors?: Color4[]; sideOrientation?: number; updatable?: boolean; }, scene?: Nullable<Scene>): Mesh; /** * Class containing static functions to help procedurally build meshes * @deprecated use CreateTiledBox instead */ export declare const TiledBoxBuilder: { CreateTiledBox: typeof CreateTiledBox; };