@babylonjs/core
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TypeScript
import { Vector3, Vector2 } from "./math.vector.js";
/**
* Contains position and normal vectors for a vertex
*/
export declare class PositionNormalVertex {
/** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
position: Vector3;
/** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
normal: Vector3;
/**
* Creates a PositionNormalVertex
* @param position the position of the vertex (defaut: 0,0,0)
* @param normal the normal of the vertex (defaut: 0,1,0)
*/
constructor(
/** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
position?: Vector3,
/** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
normal?: Vector3);
/**
* Clones the PositionNormalVertex
* @returns the cloned PositionNormalVertex
*/
clone(): PositionNormalVertex;
}
/**
* Contains position, normal and uv vectors for a vertex
*/
export declare class PositionNormalTextureVertex {
/** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
position: Vector3;
/** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
normal: Vector3;
/** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
uv: Vector2;
/**
* Creates a PositionNormalTextureVertex
* @param position the position of the vertex (defaut: 0,0,0)
* @param normal the normal of the vertex (defaut: 0,1,0)
* @param uv the uv of the vertex (default: 0,0)
*/
constructor(
/** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
position?: Vector3,
/** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
normal?: Vector3,
/** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
uv?: Vector2);
/**
* Clones the PositionNormalTextureVertex
* @returns the cloned PositionNormalTextureVertex
*/
clone(): PositionNormalTextureVertex;
}