@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
33 lines • 891 B
JavaScript
import { Vector3 } from "./math.vector.js";
/** Defines supported spaces */
export var Space;
(function (Space) {
/** Local (object) space */
Space[Space["LOCAL"] = 0] = "LOCAL";
/** World space */
Space[Space["WORLD"] = 1] = "WORLD";
/** Bone space */
Space[Space["BONE"] = 2] = "BONE";
})(Space || (Space = {}));
/** Defines the 3 main axes */
export class Axis {
}
/** X axis */
Axis.X = new Vector3(1.0, 0.0, 0.0);
/** Y axis */
Axis.Y = new Vector3(0.0, 1.0, 0.0);
/** Z axis */
Axis.Z = new Vector3(0.0, 0.0, 1.0);
/**
* Defines cartesian components.
*/
export var Coordinate;
(function (Coordinate) {
/** X axis */
Coordinate[Coordinate["X"] = 0] = "X";
/** Y axis */
Coordinate[Coordinate["Y"] = 1] = "Y";
/** Z axis */
Coordinate[Coordinate["Z"] = 2] = "Z";
})(Coordinate || (Coordinate = {}));
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