@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { IStencilState } from "../States/IStencilState.js";
import type { Scene } from "../scene.js";
/**
* Class that holds the different stencil states of a material
* Usage example: https://playground.babylonjs.com/#CW5PRI#10
*/
export declare class MaterialStencilState implements IStencilState {
/**
* Creates a material stencil state instance
*/
constructor();
/**
* Resets all the stencil states to default values
*/
reset(): void;
private _func;
/**
* Gets or sets the stencil function
*/
get func(): number;
set func(value: number);
private _backFunc;
/**
* Gets or sets the stencil back function
*/
get backFunc(): number;
set backFunc(value: number);
private _funcRef;
/**
* Gets or sets the stencil function reference
*/
get funcRef(): number;
set funcRef(value: number);
private _funcMask;
/**
* Gets or sets the stencil function mask
*/
get funcMask(): number;
set funcMask(value: number);
private _opStencilFail;
/**
* Gets or sets the operation when the stencil test fails
*/
get opStencilFail(): number;
set opStencilFail(value: number);
private _opDepthFail;
/**
* Gets or sets the operation when the depth test fails
*/
get opDepthFail(): number;
set opDepthFail(value: number);
private _opStencilDepthPass;
/**
* Gets or sets the operation when the stencil+depth test succeeds
*/
get opStencilDepthPass(): number;
set opStencilDepthPass(value: number);
private _backOpStencilFail;
/**
* Gets or sets the operation when the back stencil test fails
*/
get backOpStencilFail(): number;
set backOpStencilFail(value: number);
private _backOpDepthFail;
/**
* Gets or sets the operation when the back depth test fails
*/
get backOpDepthFail(): number;
set backOpDepthFail(value: number);
private _backOpStencilDepthPass;
/**
* Gets or sets the operation when the back stencil+depth test succeeds
*/
get backOpStencilDepthPass(): number;
set backOpStencilDepthPass(value: number);
private _mask;
/**
* Gets or sets the stencil mask
*/
get mask(): number;
set mask(value: number);
private _enabled;
/**
* Enables or disables the stencil test
*/
get enabled(): boolean;
set enabled(value: boolean);
/**
* Get the current class name, useful for serialization or dynamic coding.
* @returns "MaterialStencilState"
*/
getClassName(): string;
/**
* Makes a duplicate of the current configuration into another one.
* @param stencilState defines stencil state where to copy the info
*/
copyTo(stencilState: MaterialStencilState): void;
/**
* Serializes this stencil configuration.
* @returns - An object with the serialized config.
*/
serialize(): any;
/**
* Parses a stencil state configuration from a serialized object.
* @param source - Serialized object.
* @param scene Defines the scene we are parsing for
* @param rootUrl Defines the rootUrl to load from
*/
parse(source: any, scene: Scene, rootUrl: string): void;
}