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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { TimingTools } from "../Misc/timingTools.js"; /** * Wrapper for an effect and its associated material context and draw context. * This class is meant to encapsulate the effect and its related contexts, allowing for easier management of rendering states. */ export class DrawWrapper { /** * Retrieves the effect from a DrawWrapper or Effect instance. * @param effect The effect or DrawWrapper instance to retrieve the effect from. * @returns The effect associated with the given instance, or null if not found. */ static GetEffect(effect) { return effect.getPipelineContext === undefined ? effect.effect : effect; } /** * Creates a new DrawWrapper instance. * Note that drawContext is always created (but may end up being undefined if the engine doesn't need draw contexts), but materialContext is optional. * @param engine The engine to create the draw wrapper for. * @param createMaterialContext If true, creates a material context for this wrapper (default is true). */ constructor(engine, createMaterialContext = true) { /** * @internal * Specifies if the effect was previously ready */ this._wasPreviouslyReady = false; /** * @internal * Forces the code from bindForSubMesh to be fully run the next time it is called */ this._forceRebindOnNextCall = true; /** * @internal * Specifies if the effect was previously using instances */ this._wasPreviouslyUsingInstances = null; this.effect = null; this.defines = null; this.drawContext = engine.createDrawContext(); if (createMaterialContext) { this.materialContext = engine.createMaterialContext(); } } /** * Sets the effect and its associated defines for this wrapper. * @param effect The effect to associate with this wrapper. * @param defines The defines to associate with this wrapper. * @param resetContext If true, resets the draw context (default is true). */ setEffect(effect, defines, resetContext = true) { this.effect = effect; if (defines !== undefined) { this.defines = defines; } if (resetContext) { this.drawContext?.reset(); } } /** * Disposes the effect wrapper and its resources * @param immediate if the effect should be disposed immediately or on the next frame. * If dispose() is not called during a scene or engine dispose, we want to delay the dispose of the underlying effect. Mostly to give a chance to user code to reuse the effect in some way. */ dispose(immediate = false) { if (this.effect) { const effect = this.effect; if (immediate) { effect.dispose(); } else { TimingTools.SetImmediate(() => { effect.getEngine().onEndFrameObservable.addOnce(() => { effect.dispose(); }); }); } this.effect = null; } this.drawContext?.dispose(); } } //# sourceMappingURL=drawWrapper.js.map