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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { LoadIESData } from "../../../Lights/IES/iesLoader.js"; /** * Implementation of the IES Texture Loader. * @internal */ // eslint-disable-next-line @typescript-eslint/naming-convention export class _IESTextureLoader { constructor() { /** * Defines whether the loader supports cascade loading the different faces. */ this.supportCascades = false; } /** * Uploads the cube texture data to the WebGL texture. It has already been bound. */ loadCubeData() { // eslint-disable-next-line no-throw-literal throw ".ies not supported in Cube."; } /** * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback. * @param data contains the texture data * @param texture defines the BabylonJS internal texture * @param callback defines the method to call once ready to upload */ loadData(data, texture, callback) { const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength); const textureData = LoadIESData(uint8array); callback(textureData.width, textureData.height, texture.useMipMaps, false, () => { const engine = texture.getEngine(); texture.type = 1; texture.format = 6; texture._gammaSpace = false; engine._uploadDataToTextureDirectly(texture, textureData.data); }); } } //# sourceMappingURL=iesTextureLoader.js.map