@babylonjs/core
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31 lines • 1.67 kB
JavaScript
/**
* Enum used to define system values e.g. values automatically provided by the system
*/
export var NodeMaterialSystemValues;
(function (NodeMaterialSystemValues) {
/** World */
NodeMaterialSystemValues[NodeMaterialSystemValues["World"] = 1] = "World";
/** View */
NodeMaterialSystemValues[NodeMaterialSystemValues["View"] = 2] = "View";
/** Projection */
NodeMaterialSystemValues[NodeMaterialSystemValues["Projection"] = 3] = "Projection";
/** ViewProjection */
NodeMaterialSystemValues[NodeMaterialSystemValues["ViewProjection"] = 4] = "ViewProjection";
/** WorldView */
NodeMaterialSystemValues[NodeMaterialSystemValues["WorldView"] = 5] = "WorldView";
/** WorldViewProjection */
NodeMaterialSystemValues[NodeMaterialSystemValues["WorldViewProjection"] = 6] = "WorldViewProjection";
/** CameraPosition */
NodeMaterialSystemValues[NodeMaterialSystemValues["CameraPosition"] = 7] = "CameraPosition";
/** Fog Color */
NodeMaterialSystemValues[NodeMaterialSystemValues["FogColor"] = 8] = "FogColor";
/** Delta time */
NodeMaterialSystemValues[NodeMaterialSystemValues["DeltaTime"] = 9] = "DeltaTime";
/** Camera parameters */
NodeMaterialSystemValues[NodeMaterialSystemValues["CameraParameters"] = 10] = "CameraParameters";
/** Material alpha */
NodeMaterialSystemValues[NodeMaterialSystemValues["MaterialAlpha"] = 11] = "MaterialAlpha";
/** Projection */
NodeMaterialSystemValues[NodeMaterialSystemValues["ProjectionInverse"] = 12] = "ProjectionInverse";
})(NodeMaterialSystemValues || (NodeMaterialSystemValues = {}));
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