UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

31 lines 1.67 kB
/** * Enum used to define system values e.g. values automatically provided by the system */ export var NodeMaterialSystemValues; (function (NodeMaterialSystemValues) { /** World */ NodeMaterialSystemValues[NodeMaterialSystemValues["World"] = 1] = "World"; /** View */ NodeMaterialSystemValues[NodeMaterialSystemValues["View"] = 2] = "View"; /** Projection */ NodeMaterialSystemValues[NodeMaterialSystemValues["Projection"] = 3] = "Projection"; /** ViewProjection */ NodeMaterialSystemValues[NodeMaterialSystemValues["ViewProjection"] = 4] = "ViewProjection"; /** WorldView */ NodeMaterialSystemValues[NodeMaterialSystemValues["WorldView"] = 5] = "WorldView"; /** WorldViewProjection */ NodeMaterialSystemValues[NodeMaterialSystemValues["WorldViewProjection"] = 6] = "WorldViewProjection"; /** CameraPosition */ NodeMaterialSystemValues[NodeMaterialSystemValues["CameraPosition"] = 7] = "CameraPosition"; /** Fog Color */ NodeMaterialSystemValues[NodeMaterialSystemValues["FogColor"] = 8] = "FogColor"; /** Delta time */ NodeMaterialSystemValues[NodeMaterialSystemValues["DeltaTime"] = 9] = "DeltaTime"; /** Camera parameters */ NodeMaterialSystemValues[NodeMaterialSystemValues["CameraParameters"] = 10] = "CameraParameters"; /** Material alpha */ NodeMaterialSystemValues[NodeMaterialSystemValues["MaterialAlpha"] = 11] = "MaterialAlpha"; /** Projection */ NodeMaterialSystemValues[NodeMaterialSystemValues["ProjectionInverse"] = 12] = "ProjectionInverse"; })(NodeMaterialSystemValues || (NodeMaterialSystemValues = {})); //# sourceMappingURL=nodeMaterialSystemValues.js.map