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@babylonjs/core

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/** * Enum used to define system values e.g. values automatically provided by the system */ export declare enum NodeMaterialSystemValues { /** World */ World = 1, /** View */ View = 2, /** Projection */ Projection = 3, /** ViewProjection */ ViewProjection = 4, /** WorldView */ WorldView = 5, /** WorldViewProjection */ WorldViewProjection = 6, /** CameraPosition */ CameraPosition = 7, /** Fog Color */ FogColor = 8, /** Delta time */ DeltaTime = 9, /** Camera parameters */ CameraParameters = 10, /** Material alpha */ MaterialAlpha = 11, /** Projection */ ProjectionInverse = 12 }