@babylonjs/core
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19 lines • 840 B
JavaScript
/**
* Enum used to define the material modes
*/
export var NodeMaterialModes;
(function (NodeMaterialModes) {
/** Regular material */
NodeMaterialModes[NodeMaterialModes["Material"] = 0] = "Material";
/** For post process */
NodeMaterialModes[NodeMaterialModes["PostProcess"] = 1] = "PostProcess";
/** For particle system */
NodeMaterialModes[NodeMaterialModes["Particle"] = 2] = "Particle";
/** For procedural texture */
NodeMaterialModes[NodeMaterialModes["ProceduralTexture"] = 3] = "ProceduralTexture";
/** For gaussian splatting */
NodeMaterialModes[NodeMaterialModes["GaussianSplatting"] = 4] = "GaussianSplatting";
/** For SFE */
NodeMaterialModes[NodeMaterialModes["SFE"] = 5] = "SFE";
})(NodeMaterialModes || (NodeMaterialModes = {}));
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