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@babylonjs/core

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/** * Enum used to define the material modes */ export var NodeMaterialModes; (function (NodeMaterialModes) { /** Regular material */ NodeMaterialModes[NodeMaterialModes["Material"] = 0] = "Material"; /** For post process */ NodeMaterialModes[NodeMaterialModes["PostProcess"] = 1] = "PostProcess"; /** For particle system */ NodeMaterialModes[NodeMaterialModes["Particle"] = 2] = "Particle"; /** For procedural texture */ NodeMaterialModes[NodeMaterialModes["ProceduralTexture"] = 3] = "ProceduralTexture"; /** For gaussian splatting */ NodeMaterialModes[NodeMaterialModes["GaussianSplatting"] = 4] = "GaussianSplatting"; /** For SFE */ NodeMaterialModes[NodeMaterialModes["SFE"] = 5] = "SFE"; })(NodeMaterialModes || (NodeMaterialModes = {})); //# sourceMappingURL=nodeMaterialModes.js.map