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@babylonjs/core

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/** * Enum used to define the target of a block */ export var NodeMaterialBlockTargets; (function (NodeMaterialBlockTargets) { /** Vertex shader */ NodeMaterialBlockTargets[NodeMaterialBlockTargets["Vertex"] = 1] = "Vertex"; /** Fragment shader */ NodeMaterialBlockTargets[NodeMaterialBlockTargets["Fragment"] = 2] = "Fragment"; /** Neutral */ NodeMaterialBlockTargets[NodeMaterialBlockTargets["Neutral"] = 4] = "Neutral"; /** Vertex and Fragment */ NodeMaterialBlockTargets[NodeMaterialBlockTargets["VertexAndFragment"] = 3] = "VertexAndFragment"; })(NodeMaterialBlockTargets || (NodeMaterialBlockTargets = {})); //# sourceMappingURL=nodeMaterialBlockTargets.js.map