@babylonjs/core
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15 lines • 700 B
JavaScript
/**
* Enum used to define the target of a block
*/
export var NodeMaterialBlockTargets;
(function (NodeMaterialBlockTargets) {
/** Vertex shader */
NodeMaterialBlockTargets[NodeMaterialBlockTargets["Vertex"] = 1] = "Vertex";
/** Fragment shader */
NodeMaterialBlockTargets[NodeMaterialBlockTargets["Fragment"] = 2] = "Fragment";
/** Neutral */
NodeMaterialBlockTargets[NodeMaterialBlockTargets["Neutral"] = 4] = "Neutral";
/** Vertex and Fragment */
NodeMaterialBlockTargets[NodeMaterialBlockTargets["VertexAndFragment"] = 3] = "VertexAndFragment";
})(NodeMaterialBlockTargets || (NodeMaterialBlockTargets = {}));
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