@babylonjs/core
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15 lines • 924 B
JavaScript
/**
* Enum defining the mode of a NodeMaterialBlockConnectionPoint
*/
export var NodeMaterialBlockConnectionPointMode;
(function (NodeMaterialBlockConnectionPointMode) {
/** Value is an uniform */
NodeMaterialBlockConnectionPointMode[NodeMaterialBlockConnectionPointMode["Uniform"] = 0] = "Uniform";
/** Value is a mesh attribute */
NodeMaterialBlockConnectionPointMode[NodeMaterialBlockConnectionPointMode["Attribute"] = 1] = "Attribute";
/** Value is a varying between vertex and fragment shaders */
NodeMaterialBlockConnectionPointMode[NodeMaterialBlockConnectionPointMode["Varying"] = 2] = "Varying";
/** Mode is undefined */
NodeMaterialBlockConnectionPointMode[NodeMaterialBlockConnectionPointMode["Undefined"] = 3] = "Undefined";
})(NodeMaterialBlockConnectionPointMode || (NodeMaterialBlockConnectionPointMode = {}));
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