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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeMaterialSystemValues } from "../Enums/nodeMaterialSystemValues.js"; import { InputBlock } from "./Input/inputBlock.js"; /** * Block used to get the view direction */ export class ViewDirectionBlock extends NodeMaterialBlock { /** * Creates a new ViewDirectionBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4); this.registerInput("cameraPosition", NodeMaterialBlockConnectionPointTypes.Vector3); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector3); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ViewDirectionBlock"; } /** * Gets the world position component */ get worldPosition() { return this._inputs[0]; } /** * Gets the camera position component */ get cameraPosition() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } autoConfigure(material, additionalFilteringInfo = () => true) { if (!this.cameraPosition.isConnected) { let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition && additionalFilteringInfo(b)); if (!cameraPositionInput) { cameraPositionInput = new InputBlock("cameraPosition"); cameraPositionInput.setAsSystemValue(NodeMaterialSystemValues.CameraPosition); } cameraPositionInput.output.connectTo(this.cameraPosition); } } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; state.compilationString += state._declareOutput(output) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\n`; return this; } } RegisterClass("BABYLON.ViewDirectionBlock", ViewDirectionBlock); //# sourceMappingURL=viewDirectionBlock.js.map