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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; /** * Block used to expand a Vector3/4 into 4 outputs (one for each component) */ export declare class VectorSplitterBlock extends NodeMaterialBlock { /** * Create a new VectorSplitterBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the xyzw component (input) */ get xyzw(): NodeMaterialConnectionPoint; /** * Gets the xyz component (input) */ get xyzIn(): NodeMaterialConnectionPoint; /** * Gets the xy component (input) */ get xyIn(): NodeMaterialConnectionPoint; /** * Gets the xyz component (output) */ get xyzOut(): NodeMaterialConnectionPoint; /** * Gets the xy component (output) */ get xyOut(): NodeMaterialConnectionPoint; /** * Gets the zw component (output) */ get zw(): NodeMaterialConnectionPoint; /** * Gets the x component (output) */ get x(): NodeMaterialConnectionPoint; /** * Gets the y component (output) */ get y(): NodeMaterialConnectionPoint; /** * Gets the z component (output) */ get z(): NodeMaterialConnectionPoint; /** * Gets the w component (output) */ get w(): NodeMaterialConnectionPoint; protected _inputRename(name: string): string; protected _outputRename(name: string): string; protected _buildBlock(state: NodeMaterialBuildState): this; }