@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import type { Scene } from "../../../scene.js";
/**
* Operations supported by the Trigonometry block
*/
export declare enum TrigonometryBlockOperations {
/** Cos */
Cos = 0,
/** Sin */
Sin = 1,
/** Abs */
Abs = 2,
/** Exp */
Exp = 3,
/** Exp2 */
Exp2 = 4,
/** Round */
Round = 5,
/** Floor */
Floor = 6,
/** Ceiling */
Ceiling = 7,
/** Square root */
Sqrt = 8,
/** Log */
Log = 9,
/** Tangent */
Tan = 10,
/** Arc tangent */
ArcTan = 11,
/** Arc cosinus */
ArcCos = 12,
/** Arc sinus */
ArcSin = 13,
/** Fraction */
Fract = 14,
/** Sign */
Sign = 15,
/** To radians (from degrees) */
Radians = 16,
/** To degrees (from radians) */
Degrees = 17,
/** To Set a = b */
Set = 18
}
/**
* Block used to apply trigonometry operation to floats
*/
export declare class TrigonometryBlock extends NodeMaterialBlock {
/**
* Gets or sets the operation applied by the block
*/
operation: TrigonometryBlockOperations;
/**
* Creates a new TrigonometryBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the input component
*/
get input(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
protected _dumpPropertiesCode(): string;
}