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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { InputBlock } from "./Input/inputBlock.js"; import { MorphTargetsBlock } from "./Vertex/morphTargetsBlock.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; export var MeshAttributeExistsBlockTypes; (function (MeshAttributeExistsBlockTypes) { MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["None"] = 0] = "None"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["Normal"] = 1] = "Normal"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["Tangent"] = 2] = "Tangent"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["VertexColor"] = 3] = "VertexColor"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV1"] = 4] = "UV1"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV2"] = 5] = "UV2"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV3"] = 6] = "UV3"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV4"] = 7] = "UV4"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV5"] = 8] = "UV5"; MeshAttributeExistsBlockTypes[MeshAttributeExistsBlockTypes["UV6"] = 9] = "UV6"; })(MeshAttributeExistsBlockTypes || (MeshAttributeExistsBlockTypes = {})); /** * Block used to check if Mesh attribute of specified type exists * and provide an alternative fallback input for to use in such case */ export class MeshAttributeExistsBlock extends NodeMaterialBlock { /** * Creates a new MeshAttributeExistsBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); /** * Defines which mesh attribute to use */ this.attributeType = 0 /* MeshAttributeExistsBlockTypes.None */; this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("fallback", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._linkConnectionTypes(0, 1); // Try to auto determine attributeType this._inputs[0].onConnectionObservable.add((other) => { if (this.attributeType) { // But only if not already specified return; } const sourceBlock = other.ownerBlock; if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) { switch (sourceBlock.name) { case "color": this.attributeType = 3 /* MeshAttributeExistsBlockTypes.VertexColor */; break; case "normal": this.attributeType = 1 /* MeshAttributeExistsBlockTypes.Normal */; break; case "tangent": this.attributeType = 2 /* MeshAttributeExistsBlockTypes.Tangent */; break; case "uv": this.attributeType = 4 /* MeshAttributeExistsBlockTypes.UV1 */; break; case "uv2": this.attributeType = 5 /* MeshAttributeExistsBlockTypes.UV2 */; break; case "uv3": this.attributeType = 6 /* MeshAttributeExistsBlockTypes.UV3 */; break; case "uv4": this.attributeType = 7 /* MeshAttributeExistsBlockTypes.UV4 */; break; case "uv5": this.attributeType = 8 /* MeshAttributeExistsBlockTypes.UV5 */; break; case "uv6": this.attributeType = 9 /* MeshAttributeExistsBlockTypes.UV6 */; break; } } else if (sourceBlock instanceof MorphTargetsBlock) { switch (this.input.connectedPoint?.name) { case "normalOutput": this.attributeType = 1 /* MeshAttributeExistsBlockTypes.Normal */; break; case "tangentOutput": this.attributeType = 2 /* MeshAttributeExistsBlockTypes.Tangent */; break; case "uvOutput": this.attributeType = 4 /* MeshAttributeExistsBlockTypes.UV1 */; break; case "uv2Output": this.attributeType = 5 /* MeshAttributeExistsBlockTypes.UV2 */; break; } } }); } /** * Gets the current class name * @returns the class name */ getClassName() { return "MeshAttributeExistsBlock"; } /** * Gets the input component */ get input() { return this._inputs[0]; } /** * Gets the fallback component when speciefied attribute doesn't exist */ get fallback() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); let attributeDefine = null; switch (this.attributeType) { case 3 /* MeshAttributeExistsBlockTypes.VertexColor */: attributeDefine = "VERTEXCOLOR_NME"; break; case 1 /* MeshAttributeExistsBlockTypes.Normal */: attributeDefine = "NORMAL"; break; case 2 /* MeshAttributeExistsBlockTypes.Tangent */: attributeDefine = "TANGENT"; break; case 4 /* MeshAttributeExistsBlockTypes.UV1 */: attributeDefine = "UV1"; break; case 5 /* MeshAttributeExistsBlockTypes.UV2 */: attributeDefine = "UV2"; break; case 6 /* MeshAttributeExistsBlockTypes.UV3 */: attributeDefine = "UV3"; break; case 7 /* MeshAttributeExistsBlockTypes.UV4 */: attributeDefine = "UV4"; break; case 8 /* MeshAttributeExistsBlockTypes.UV5 */: attributeDefine = "UV5"; break; case 9 /* MeshAttributeExistsBlockTypes.UV6 */: attributeDefine = "UV6"; break; } const output = state._declareOutput(this.output); if (attributeDefine) { state.compilationString += `#ifdef ${attributeDefine}\n`; } state.compilationString += `${output} = ${this.input.associatedVariableName};\n`; if (attributeDefine) { state.compilationString += `#else\n`; state.compilationString += `${output} = ${this.fallback.associatedVariableName};\n`; state.compilationString += `#endif\n`; } return this; } serialize() { const serializationObject = super.serialize(); serializationObject.attributeType = this.attributeType; return serializationObject; } _deserialize(serializationObject, scene, rootUrl) { super._deserialize(serializationObject, scene, rootUrl); this.attributeType = serializationObject.attributeType ?? 0 /* MeshAttributeExistsBlockTypes.None */; } _dumpPropertiesCode() { let codeString = super._dumpPropertiesCode(); codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\n`; return codeString; } } __decorate([ editableInPropertyPage("Attribute lookup", 4 /* PropertyTypeForEdition.List */, undefined, { notifiers: { update: true }, embedded: true, options: [ { label: "(None)", value: 0 /* MeshAttributeExistsBlockTypes.None */ }, { label: "Normal", value: 1 /* MeshAttributeExistsBlockTypes.Normal */ }, { label: "Tangent", value: 2 /* MeshAttributeExistsBlockTypes.Tangent */ }, { label: "Vertex Color", value: 3 /* MeshAttributeExistsBlockTypes.VertexColor */ }, { label: "UV1", value: 4 /* MeshAttributeExistsBlockTypes.UV1 */ }, { label: "UV2", value: 5 /* MeshAttributeExistsBlockTypes.UV2 */ }, { label: "UV3", value: 6 /* MeshAttributeExistsBlockTypes.UV3 */ }, { label: "UV4", value: 7 /* MeshAttributeExistsBlockTypes.UV4 */ }, { label: "UV5", value: 8 /* MeshAttributeExistsBlockTypes.UV5 */ }, { label: "UV6", value: 9 /* MeshAttributeExistsBlockTypes.UV6 */ }, ], }) ], MeshAttributeExistsBlock.prototype, "attributeType", void 0); RegisterClass("BABYLON.MeshAttributeExistsBlock", MeshAttributeExistsBlock); //# sourceMappingURL=meshAttributeExistsBlock.js.map