@babylonjs/core
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53 lines (52 loc) • 1.59 kB
TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import type { Scene } from "../../../scene.js";
export declare enum MeshAttributeExistsBlockTypes {
None = 0,
Normal = 1,
Tangent = 2,
VertexColor = 3,
UV1 = 4,
UV2 = 5,
UV3 = 6,
UV4 = 7,
UV5 = 8,
UV6 = 9
}
/**
* Block used to check if Mesh attribute of specified type exists
* and provide an alternative fallback input for to use in such case
*/
export declare class MeshAttributeExistsBlock extends NodeMaterialBlock {
/**
* Creates a new MeshAttributeExistsBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Defines which mesh attribute to use
*/
attributeType: MeshAttributeExistsBlockTypes;
/**
* Gets the input component
*/
get input(): NodeMaterialConnectionPoint;
/**
* Gets the fallback component when speciefied attribute doesn't exist
*/
get fallback(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
protected _dumpPropertiesCode(): string;
}